Sunday, January 15, 2012
Android
Beer
Saturday, January 14, 2012
Windows Mobile Phone Development
Before Christmas Nick very kindly gave me a windows mobile phone so that I could take part in the Alphalabs.cc art and code development competition. I spent a while trying to come up with ideas that would be suitable for this venture and this week decided that I should get cracking and start coding something and prepared to rush headlong into some serious development. I hooked up my laptop to the Interweb for the first time in months and months and downloaded the free visual studio tool, no problems, I ran the installer only to be told that I needed to update Vista to SP2, ah bugger.
I checked the version of Windows I was running to realise that SP1 hadn’t been installed nor had the updates required so that I could even do that. Hmmm. Three hours later I’m in a position to install SP1, another three hours, great. I give up for the day/night and decide to continue the next day. The following day, I get through the thirty or so updates required and a surprisingly quick SP2 install in only four or five hours. Then comes the Visual Studio install which is fairly painless and I think right, great, I be able to do some coding tomorrow.
Think again big boy, my laptop not being top of the range doesn’t have a dedicated GPU therefore I can run the Windows Phone Emulator to print Hello World! out on the screen. Grrr.
This morning I have installed Zune, registered my phone as a dev phone and tried again but oh no to be able to test things on an actual phone I have to give Microsoft £65 a year. Now if I had a laptop which actually met the spec that they require for VS for Mobile Devving I might be tempted but as it doesn’t I know if things don’t work after I’ve paid out then MS support people are going to tell me to get lost and pay for a better computer oikboy. Bah!
Why can’t windows phones be command line based?
$> phone
$> connect 08237838343
$> say “Alright mate how is fings hanging”
…
$> disconnect
$> exit
Ha.